In this part I am going to start talking about the specifics of playing as each house. I have broken this discussion into 3 parts, as each house has a lengthy section attributed to it. In this first part we will look at Stark and Greyjoy (if you missed the previous parts, part 1 can be found here and part 2 here).
"Do we have a house slogan?" "We do not, so...?" |
6: Specific House Strategies and Weaknesses
And when not to fight"
- Sun Tzu on Waging War
During this discussion on general
strategy I have also alluded to the specifics of playing as
individual houses. In this section I am going to talk about the key
strategies that each house should deploy, as well as proposed opening
moves. The majority of these opening moves are based on the principle
that a large land grab in turn 1 is the best move, but also allowing
for flexibility and time to react to opponents' moves.
Stark:
House Stark are often seen as the most
defensive house, since a lot of their house cards are designed to
protect units, as well as them being geographically the furthest away
from the action. Probably the biggest strength for Stark is the large
number of land areas that they can take and hold without much fear of
retaliation; the only house that may consider heading north is the
Greyjoys. The Starks can create a choke point at Moat Cailin, as well
as having easy access to the Vale. It is therefore a priority for
Stark that they set up a defensive position around Moat Cailin (or
even Seaguard if the opportunity arises), and send 2-3 footmen to
pick up the undefended territories in the north and the Vale. This
creates easy power token farming as well as allowing Stark to pick up
extra barrels, which has to be an early game priority for them, as
they only start on 1.
Perhaps Stark's biggest weakness is
their navy. Winterfell is the only territory that can be marched on
from both the west and the east sea areas, and as such it needs a
strong navy on both sides. The problem with this is that Stark's
neighbours, Baratheon and Greyjoy, boast the strongest navies in the
game. Furthermore, Stark has at best 6 ships to play with, which is
not going to be enough to hold both sides. Therefore, Stark must
consider how to put pressure on these two houses. By continually
making aggressive moves towards Seaguard Stark can force Greyjoy to
keep their navy in and around Ironman's Bay, as they will not want to
leave their land forces unsupported. This means that Greyjoy will not
be able to spare an attacking navy to head north. That said, it is
vital that Stark muster 1-2 boats into Bay of Ice as soon as possible
to ensure that Greyjoy have a strong enough incentive not to head
north.
Pictured: A strong incentive |
To defend against Baratheon, Stark need
boats in the Narrow Sea. Ideally having a force of 3 boats, possibly
with additional support from either the Shivering Sea or White Harbor
port, will make any naval attacks an unappealing prospect for
Baratheon. Their trump card is Salador Sahn, who only works when
Baratheon are being supported, which they can't be when marching
north.
Stark have the most unusual house deck,
in that Roose Bolton's ability to avoid playing through the full deck
means that Stark can ensure they always maintain a strong hand of
cards. This means that Eddard, Robb and the Greatjon should be used
first to maximise Roose's value. The best time to play Roose is by
marching into a key territory for an opponent, which forces them to
play a winning move. For example, a march into Seaguard puts pressure
on Greyjoy to play a strong card to ensure a win, whilst also posing
little threat to you, since Greyjoy have few sword icons at their
disposal.
Unless Greyjoy or Baratheon are
completely wiped out it is unlikely that Stark can make a play for 7
castles. Therefore, Stark players should aim for 5-6 castles; namely,
Winterfell, White Harbor, Moat Cailin, The Eyrie, and ideally
Seaguard and Flint's Finger. As long as Greyjoy are kept in check
Stark shouldn't have too many problems making a safe attempt at the
win.
Suggested openings:
Shivering Sea: March -1 into the Narrow
Sea
White Harbor: March 0 into the Fingers
Winterfell: March +1, knight into Moat
Cailin, Footman into the Twins
or
Shivering Sea: March 0 into the Narrow
Sea
White Harbor: March +1 into the Moat
Cailin
Winterfell: *Consolidate Power (Boat in
the Bay Of Ice, Footman on Winterfell)
Greyjoy:
It says a lot about Greyjoy's position
that, in the 3 player game, Stark and Lannister quickly come to blows
without them squeezed in the middle; as such, Greyjoy, more than any other
house, will feel the pressure of being on top of other houses. Put
simply; Stark needs to march south through the Greyjoys, and
Lannister do not want Greyjoy sitting on their doorstep. Fortunately,
Greyjoy start with the Valyrian Steel Blade, as well as having by far
the strongest house cards. If used correctly, Euron, Victarion and
Balon are all effectively guaranteed wins. Theon and Asha are very
strong in the right situations, and Aeron is arguably the most
dangerous 0 (he can burn himself and lets Greyjoy respond to
whichever housecard they come up against). All this gives Greyjoy a
huge number of options in combat, which they desperately need,
especially due to their lack of special orders.
Special orders not always required. |
Another plus point for Greyjoy is their
naval presence, in that it is possible for Greyjoy to support all
their key territories with a single strong navy in Ironman's Bay. The
two key naval positions that Greyjoy need to consider are the
following. Firstly, there is enormous power in being able to hold two
adjacent sea areas, as it allows any naval supports to be raided,
whilst also protecting your own support. As such, it is key to try
and take Sunset Sea as soon as possible, as this allows
raiding of Lannister support from the Golden Sound. This feeds into
the second key aspect of the Greyjoy navy; Ironman's Bay is adjacent
to Riverrun, but the Golden Sound is not adjacent to Seaguard. This means it is much harder for Lannister to defend
Riverrun that it is for Greyjoy to defend Seaguard. If Greyjoy can
achieve this naval set up they can comfortably take and hold
Riverrun, giving them access to a 4th castle (and a 3rd
stronghold). Because of this difference in positioning and all things
being equal, Greyjoy will probably have the upperhand in the contest
for Riverrun.
From here Greyjoy need to consider
whether to march north or south. Due to the aforementioned naval
issues that Stark face a push into Winterfell is not a big stretch
for Greyjoy, since Stark simply cannot defend their Western coast
against Victarion. It is also very difficult for Stark to safely
defend their northern holdings once their navy has gone, as Greyjoy
will have much easier movement options. Once Winterfell has gone Greyjoy should aim to take either Moat Cailin or Whiteharbor, which would likely give
them the win. This is made even easier if Baratheon hold the
Shivering Sea, as it prevents Stark supporting.
Alternatively, Greyjoy can head south
and clash with Lannister. Again, as above, Riverrun is likely to go
towards Greyjoy, which can be a killing blow for Lannister. Once it
has gone then Greyjoy can either push east for Harrenhal and
Crackclaw point, or aim to take Lannisport. Lannisport is generally
the better choice, since the Greyjoy navy can get involved, and once
Greyjoy have taken Seaguard, Riverrun and Lannisport it is pretty
much game over (especially if there is a mustering).
Obviously both these strategies are
very aggressive, but it is the nature of the Greyjoy position. It
should be said that if you are moving to take Winterfell or
Lannisport make sure it is mid to late game, since you are
effectively taking a player out of the game, which they won't be too
happy about if it's only turn 3.
Aside from positioning, the other main
issue Greyjoy face is the influence tracks. Outside of Pyke they are
unlikely to ever be able to consolidate power safely anywhere on the
board, which is dangerous, since they need to grab special orders to
compete with Lannister. Otherwise a well-paced and conservative
Greyjoy game can be a strong candidate to win, as their house cards
mean reliable victories when you need them.
Suggested openings:
Greywater Watch: March -1 into Flint's
Finger
Pyke: March 0, knight into Seaguard,
footman into Riverrun (or both into Seaguard if Riverrun has been
taken by Lannister)
Pyke port: Consolidate power
Ironman's Bay: Support
or
or
Greywater Watch: Consolidate power
Pyke: March -1, knight into Seaguard,
footman into Flint's Finger
Pyke port: Consolidate power
Ironman's Bay: March 0 into Sunset Sea
So that's Stark and Greyjoy. In the next part we move to the middle of the board and look at Lannister and Baratheon.
Quick question about your first suggested opening for Stark. If you send all units out of the starting locations presumably you can't muster any more forces on the next turn as you need at least one unit to perform that function... doesn't this leave you a bit thinly spread with no reinforcements coming?
ReplyDeleteThanks for the detailed strategy posts btw... I'm enjoying reading them.
Also in your first suggested opening for Stark, how is a footman getting to the Twins if you don't have a ship in the Shivering Sea?
DeleteYou don't need a unit in your capitulation in order to muster, and you can leave a power token in your second stronghold and that will allow you to keep control of it without a unit.
DeleteTom: But, you can only put order tokens in areas where you have units.
ReplyDeleteUnknown: Yes, you can't move the footman to Twins. I was baffled too.
I was also irritated first, but you can actually do this. You'll have to use a chain of march commands.
Delete1. First, you move the ship from shivering sea to narrow sea.
2. Then you move the horse from winterfell to moat callin and the footsoldier to WHITE HARBOR. Now you have 2 footsoldiers in white harbor.
3. Now you move one footsoldier from white harbor to the fingers and the other footsoldier from white harbot (which originally came from winterfell) to the twins.