Tuesday, 27 October 2015

103% Complete Reviews Undertale and provides tips on writing a good CV

I was hankering for a new PC game when I came across Undertale on the Steam store. It has simple graphics and it was an indie title, so since that doesn't narrow it down much I checked the reviews and found that it had a whopping metacritic score of 98, from a considerably broad range of reputable enough sources. Still worried that this may be Quest for the Crown all over again, I decided to take a chance, which is exactly what you shouldn't do with your CV, get someone to proofread it and give you advice before you send it away. A careers service might do the trick if you have ready access to one.

pictured: A Careers Advice
The first half hour of Undertale was fascinatingly charming with its NES style visuals and sounds. Every room offered a unique charm of its own as I progressed through a dungeon full of terrifying monsters which come complete with... an assortment of personal hang-ups and social awkwardness. The charm of this game so far appears to be that I can 'defeat' all of my enemies by convincing them that they don't want to fight at all and then dismiss them from battle with my mercy. It's a daring twist on a familiar idea, which you may consider doing with the formatting of your CV, depending on the nature of the role. For a creative job, try and stand out from the other applicants in some way. For a more traditional role, you may want to be less like Undertale and more like your traditional JRPG like Final Fantasy II.

This CV is more like Final Fantasy X-2 though, flashy but weird.
Speaking of II, two is the maximum number of sheets you need for a standard CV. If you're currently over that limit, does your paper round from 1994 really need to be on there? Does that GCSE C grade in Home Jazz for that matter? Cut the flab to get a CV that is all killer and no filler. This kind of restraint on needless content works wonders for Undertale at least. Every room in this game contributes enough novelty and charm that you'll find yourself compelled to keep playing every time you reach a save point. There's no grinding to speak of, the random encounters are infrequent enough that you master the patterns of one group of enemies just as you leave the area in which they inhabit. There's no real reason to backtrack, although the game has a lot of neat little treats tucked away for those that do. The story progresses at a steady pace and is told well. The whole flow is so smooth that I only considered taking a break when the difficulty spiked in the latter stages of the game.

pictured: Flowey the Flower!
Like any CV should, Undertale starts very strong. After the brief narrative preamble, your first interaction is with an character called Flowey the Flower and let's just say that he leaves quite the impression. Flowey is indicative of the strength of the character design and dialogue that is to entertain you for the next 5 or so hours. I can heartily recommend this title. Even if you're not usually a JRPG fan, I think this game will still win you over so please, have fun playing and good luck with the job hunt.  

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