Friday, 24 August 2012

(╯°□°)╯︵ ┻━┻ - By Tom Dransfield



When it comes to gaming vernacular, there are countless gems to pick out as great examples of language development, but my favourite phrase by far is the term ‘rage-quit’; supposedly crafted by 12 year olds playing online FPSsseseseses and quitting when they became frustrated at losing. It will usually go along with petty accusations of modding or camping and cheating, but without those inept pre-pubescents, I wouldn’t have what has become for me one of the best ways to describe my feelings to a number of situations in my real life.

Turns out there's a Rage Quit Reptar meme. This picture is the funniest thing about it so that's all I'm posting here.


It’s incredibly useful as a phrase because of its double meaning, part of you is saying is “okay, I suck at this, I give up” but you mask it under the accusation of “This is broken/rigged against me”. I can honestly say that in my life I’ve rage-quit many different things: hobbies, jobs even entire relationships have crumbled under the might of my dramatic declaration of frustration. In my mind it goes along perfectly with throwing your arms up in the air as a mimed table flip, which I’ll represent here with this emoticon

    (°°)╯ ┻━┻

But when I think back to my gaming habits, I notice that I actually very rarely rage quit games themselves. The games I’ve spent the most time on are the ones that are the equivalent of just hitting your head against a brick wall as you try something incredibly hard again and again as you keep on tirelessly dying and retrying. I have spent hours and hours tirelessly honing my skills over countless lost lives on Super Meat Boy or Bayonetta's non-stop infinity climax difficulty setting, much to the chagrin of those watching me play,

(°°)╯ ┻━┻

When I think back to it I can only really remember two instances in which I’ve publically rage quit games: I was playing ‘the kid’ bonus level on meatboy for the 5000th time and when I died I immediately stood up, left the house and promptly got drunk. The other time, I was playing Octodad at the latest gameathon and ‘apparently’ shouted many profanities before collapsing into the 'spooky skunk' sleeping position.

Both of these accounts are inappropriately melodramatic, but melodrama is the epitome of the rage-quit ethos. Plus that’s only two accounts of an actual rage quit in many many years of happy, mindlessly repetitive and poorly skilled gaming. I don’t mean to brag, but if I had devoted the same obsessive dedication to almost anything else, I would probably be reaching ‘carnegie hall’ levels of talent by now. As it is, the only achievement I can boast is that I can successfully do about 70% of ‘the kid’ level (the first of three such sections that is) almost 2 out of 100 times I try.

I also look like this by that point. Just kidding, I'm a pathetic nervous wreck actually.

So to conclude, I’ll depart some useful lifestyle advice like a wisened agony aunt: next time you find yourself in an impossible situation or facing an insurmountable challenge rather than taking that foolish common advice of knuckling down or even worse swallowing your pride and asking for help, first try calling it broken and storming off. It’s relatively unlikely that anyone will believe you, but you can hold your head high in denial and you’ll feel very satisfied.

2 comments:

  1. Another example of gaming imitating life, and life imitating gaming.

    ReplyDelete
    Replies
    1. Like the time my shoes fell off.

      Delete

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